Soge

country Indonesia

Total population

1580

Literacy rate

99

Smart phone use frequency

Majority of Residents

2. Specific user category

Smart phone primary users

Students, young adults, teenagers, farmers and agricultural workers

Mobile broadband coverage

Variable strength/Average

Variable strength/Average

Mobile internet use frequency

Small minority

2. Small minority

Mobile internet primary users

Youth primarily use internet in Soge Village.

Main purpose(s) of internet use by village residents (at least once a month)

The youth are using social media for communication, online marketing and selling their products.

Main social medial tools (or platforms) used by village residents

WhatsApp

Social media platforms use for marketing, commercial, data exchange or other services or types of activities (what, by whom and frequency)

Mostly WhatsApp is used for promotional media because it has a wider reach and more users

Main livelihood occupations (crop types, fish, livestock, agrifood, etc.) practiced by village residents

Main farming activities

Rice Farmer

Fisher (pond fishery)

Main agri food activities

Other livelihood activities (outside farming)

Digital solutions available (or used) in Village (or by local residents)

eFishery Feed

Featured Digital Solution

Name

eFishery Feed

Name of Lead Developer/supplier (and partners)

eFishery

Lead developer category

Agritech company

Agritech company

Delivery type

Internet of Things (sensors, apps)

Mobile app

Primary users

Fisherfolks

Number of users/subscribers (at village/local area level)

Development stage category and description

Commercial stage (broad use use locally)

Commercial stage (broad use locally)

Digital category

Digital Agriculture

Indicate if the highlighted "top digital solution" is linked to (or part of) government, private, or multi-partner initiative, project or programme

There is a collaboration between West Java Digital Service Program for the fishery thematic digital village program, however fisherfolk can also register directly with eFishery

Main issues, needs, or priorities faced (or expressed) by villagers in accessing, and/or using digital solutions, services, or innovations (examples: reliability/strength/slow internet connection; access through local language; lack of adatpation to needs; urgently needed services not available, accessible, affordable, etc....)

Lack of information on suitable agricultural land for planting appropriate agricultural products; also Cultivation of freshwater fish with the help of appropriate technology

Other relevant information, data, statistics, links, application history etc.

eFishery is an aquaculture Technology startup which offers digitally-controlled automatic feeder for smallholder fisher and shrimp farmers. It also between between farmers and feed suppliers and other inputs using an on-line market platform. eFishery relies on IoT devices, data analytics and connectivity and allows farmers to control fish feeding on their ponds directly from their mobile devices. eFishery services expanded to finance support and e-commerce services for participating farmers. Launched in 2013. The four main products of eFishery are an automatic feeding device for fish and shrimp (eFisheryFeeder), a fish feed product (eFisheryFeed), a financial scheme for farmers (eFisheryFund) and an online platform connecting fish farmers with customers (eFisheryFresh).

On-line resource links

Main DV webpage

Link to Digital solutions

Link to Digital initiatives